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….......................--- High Bridge Pt. 2 and Wiring ---
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Working on the area near where the high bridge will be. I have quite a bit of scenery and some wiring just past where the bridge will be towards the center of the layout. I need to get that pretty much done before placing the bridge in place or I'd have to work over the top of it to reach that area. What follows will be working in that area and trying to pretty much finish most of it to the point where I can continue from the other side of the layout. Also need to drop the feeder wires for the tracks in that area.
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I want the two mine buildings to lift off and on easily and back into position with no problems. I spent a couple minutes with Fusion 360 and designed some simple locators to use. Put the building in place and slid them into place inside the building and dropped a couple drops of CA on them and left them alone for just a bit.
They seem to work really well and it is easy to slide the building down onto them.
The new print on the end of the building represents two retaining walls to hold back the end of the mesa that will butt up against them. In theory the mesa in that area was cut into to make room for the end of the maintenance building. Probably never happened in real life but also in real life they didn't need to have a place for the empty coal train to disappear into in.
I still have a lot of parts for the mine that were designed but never printed. They are more detailed, such as walkways and the resin printer will do a better job on them vs. the filament printer.
I got ahead of my self a little and jumped from working on the 'high bridge' area to the mesa that will hide the hidden track for the empty coal train. I probably won't go too far with it at this point but it is nice to see something physical in place vs. only in my mind.
There will be a couple wing retaining walls that will be attached to the one on the end of the building. I'll get the foam in place and then design them to fit the area.
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It was nice to see a couple engines run over the track even thought they couldn't go anywhere except back into the hidden staging on the one track. I hadn't connected the two crossings to my turnout tester so except for pushing some cars through them they hadn't been tested. It was great to see something go though them under power alone. They are quite a bit harder to build vs. a turnout.
To be continued.....
A link to this whole build ( HERE ).
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